﻿namespace LogicTest.Controls
{
    partial class FireControlAssignment
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.lvWeapons = new System.Windows.Forms.ListView();
            this.groupBox2 = new System.Windows.Forms.GroupBox();
            this.cbShipsInRange = new System.Windows.Forms.ComboBox();
            this.groupBox1 = new System.Windows.Forms.GroupBox();
            this.groupBox2.SuspendLayout();
            this.groupBox1.SuspendLayout();
            this.SuspendLayout();
            // 
            // lvWeapons
            // 
            this.lvWeapons.CheckBoxes = true;
            this.lvWeapons.Dock = System.Windows.Forms.DockStyle.Fill;
            this.lvWeapons.GridLines = true;
            this.lvWeapons.Location = new System.Drawing.Point(3, 16);
            this.lvWeapons.Name = "lvWeapons";
            this.lvWeapons.Size = new System.Drawing.Size(321, 237);
            this.lvWeapons.TabIndex = 0;
            this.lvWeapons.UseCompatibleStateImageBehavior = false;
            // 
            // groupBox2
            // 
            this.groupBox2.Controls.Add(this.lvWeapons);
            this.groupBox2.Dock = System.Windows.Forms.DockStyle.Fill;
            this.groupBox2.Location = new System.Drawing.Point(0, 45);
            this.groupBox2.Name = "groupBox2";
            this.groupBox2.Size = new System.Drawing.Size(327, 256);
            this.groupBox2.TabIndex = 3;
            this.groupBox2.TabStop = false;
            this.groupBox2.Text = "Commit Weapons";
            // 
            // cbShipsInRange
            // 
            this.cbShipsInRange.Dock = System.Windows.Forms.DockStyle.Top;
            this.cbShipsInRange.FormattingEnabled = true;
            this.cbShipsInRange.Location = new System.Drawing.Point(3, 16);
            this.cbShipsInRange.Name = "cbShipsInRange";
            this.cbShipsInRange.Size = new System.Drawing.Size(321, 21);
            this.cbShipsInRange.TabIndex = 0;
            this.cbShipsInRange.SelectedIndexChanged += new System.EventHandler(this.cbShipsInRange_SelectedIndexChanged);
            // 
            // groupBox1
            // 
            this.groupBox1.Controls.Add(this.cbShipsInRange);
            this.groupBox1.Dock = System.Windows.Forms.DockStyle.Top;
            this.groupBox1.Location = new System.Drawing.Point(0, 0);
            this.groupBox1.Name = "groupBox1";
            this.groupBox1.Size = new System.Drawing.Size(327, 45);
            this.groupBox1.TabIndex = 2;
            this.groupBox1.TabStop = false;
            this.groupBox1.Text = "Select Target Ship";
            // 
            // FireControlAssignment
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.groupBox2);
            this.Controls.Add(this.groupBox1);
            this.Name = "FireControlAssignment";
            this.Size = new System.Drawing.Size(327, 301);
            this.Load += new System.EventHandler(this.FireControlAssignment_Load);
            this.groupBox2.ResumeLayout(false);
            this.groupBox1.ResumeLayout(false);
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.GroupBox groupBox2;
        private System.Windows.Forms.GroupBox groupBox1;
        public System.Windows.Forms.ListView lvWeapons;
        public System.Windows.Forms.ComboBox cbShipsInRange;
    }
}
